Forum Discussion
roydmagnuson
4 years agoProtege
ETA on SDK v34?
Hey all - since passthrough API is totally broken with SDK 33 and Quest OS 34...is there a publicly stated ETA for SDK 34 release? I saw a tweet somewhere that it would be "Monday" (as in, 10/8 - yesterday), but that has on
34 Replies
The twitter post linked below says that the V34 SDK release was planned for yesterday and there is a big Facebook Presence Platform / SparkAR Hackathon that started today - I dont see how you can get started with the Presense Platform if it hasn't been released yet... I have been watching developer.oculus.com ALL DAY yesterday and this morning anxiously awaiting the release.
- roydmagnusonProtege
Thanks Jeff - glad it isn't just me!
- imvirtualExplorer
Youโre not the only one waiting!
- jo78970Protege
I'm waiting to release a new MR game for the quest, but it will have to hold for this update. Do we have to make changes to our app in unity? v34
Yeah - from what I understand, any passthrough app created with the experimental passthrough API (v33) has to be recompiled with the new PUBLISHED passthrough API in v34 (that we are waiting for) before it will work on Quest software V34 or above - but of course, we don't know exactly how the API has changed. ๐
AND.... your app looks terrific! Can you describe the process you used to generate your occlusion geometry? Maybe we can friend-up and discuss it in some VR destination.
- tgazeExplorer
Is it possible that V34 also would break Bluetooth related permissions?
- tgazeExplorer
Sounds like it is delayed until tomorrow, 11/11.
https://twitter.com/neelbedekar/status/1458488991569747974?s=21
Thanks for posting this! I'm watching that blog, but I didn't catch that!
- tgazeExplorer
Alright. I guess Iโll wait and see. On Monday I got a working Passthrough API and Bluetooth UART project onto the Quest 2. But it appears between a couple of tests, my headset was upgraded to v34. And havenโt been able to get either part to work again since.
- bitbyte159325Honored Guest
hoping this gets fixed soon. Passthrough API breaking also means the Facebook Hackathon is blocked from progress.
- roydmagnusonProtege
yeah - I am suspecting something bad/sad/big happened
I signed up for the Hackaton and was really excited about starting on my project.
- MinusEBHonored Guest
I have no information as to what's *actually* going on, but I booted up my device and PC today, and received v34 on my Quest 2, and v35 on the PC app.
- roydmagnusonProtege
Yeah - I have v34 on the Quest and I think v34 on the desktop app. The SDK still being at v33 is ๐ ๐ ๐
- imvirtualExplorer
It's coming, should drop soon:
https://twitter.com/neelbedekar/status/1458488991569747974?s=20- roydmagnusonProtege
It is out on the Unity Asset Store now (but still not for download in the developer tools/Oculus site...)
- Anonymous
FYI -- for anyone watching this thread, v34 is available -- and Unity "Oculus Integration" has also been updated. Woot! Build a new project and confirmed that passthrough is back baby!! ๐ Now non-experimental...
https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022
- jo78970Protege
Awesome! Are we able to submit passthrough games to the Oculus App lab / Oculus Store?
- jo78970Protege
I updated to V34 and I am still getting a black screen. The passthrough mode is not working. Did anyone else get it to work? Thanks
- roydmagnusonProtege
Hey hey - make sure your backend is set to OpenXR, you have the OVR Layer on the camera rig and all the experimental set, and that you have enabled experimental mode on your quest.
- jo78970Protege
Thank you, I have done all three, I am still not able to get passthrough.
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