Forum Discussion
kyle.luster
4 years agoHonored Guest
Finding Boundary Coordinates?
I'm developing a simulation in the Quest 2 using Unity and would like to access the boundary coordinates. In the past, there was a GetGeometry option but it appears to have been deprecated. Can anyone point me in the right direction here?
3 Replies
- TheDaddisStart Partner
Hello!
It was a few months ago that you asked your question, and I have discovered that:
OVRManager.boundary.GetGeometry(OVRBoundary.BoundaryType.PlayArea)
will indeed return 4 Vector3s that you can use to define the play area, in world space.
However, if you pass in the alternate enum value OVRPlugin.BoundaryType.OuterBoundary, it returns a 0-length array.
Is this temporarily broken, or has it been fully deprecated (to make it compatible with a similar OpenXR API or something)?
Thanks,
David
- mirekburkonHonored Guest
Bump
- ross.styantsExplorer
Bump - I need to know this too.
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