Forum Discussion
Ayfel
5 years agoExpert Protege
Foveated rendering Quest 2 and Unity
I am enabling foveated rendering in Unity with: OVRManager.fixedFoveatedRenderingLevel = OVRManager.FixedFoveatedRenderingLevel.HighTop; Even though this is enabled and also the OVR Metric tool...
Ayfel
5 years agoExpert Protege
So I am using a camera for my laser input that seems to be causing this issue. If I remove that camera I use for UI raycasting the FFR works well. What should be the proper usage in this case then?
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