Forum Discussion
pixelplacement
4 years agoProtege
Getting boundary points
I've been banging my head against Unity's TryGetBoundaryPoints and OVR's OVRManager.boundary.GetGeometry with zero luck. I've tried building directly to the Quest to bypass the issues I'm reading about with regard to the Link cable and this data but I'm still stumped.
Any ideas on how to get the points of a user's boundary to work? Thanks!
3 Replies
- cazforshortExpert Protege
This is currently broken in the latest update
- bryan.lee.winrHonored Guest
GetGeometry() works for me. Mind elaborating on the issue that you're facing?
- cazforshortExpert Protege
GetGeometry is an OVR method, but OVR is deprecated as of v32-33 in favor of OpenXR. The latest features (passthrough) are in openXR. OVR and OpenXR are incompatible.
Afaik
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