Forum Discussion
bluoppVR
6 years agoHonored Guest
Getting Started
Hello
I’m interested in developing applications and games for Oculus Quest
Perhaps this thread can be a resource for myself and others in the journey of oculus quest development.
I’ve participated in 3rd party development for a few different softwares and none so cumbersome as this one. So I’d imagine I’m not the only one to struggle with this one.
I would prefer to develop for the oculus quest using the natively.
I’ve downloaded and installed over 20gigs of mobile sdk, android sdk, android studio, microsoft sdk 8.1, trying to get any of the examples to build and run successfully.
Using the android studio at first it was having license not accepted issues. I was able to fix that by adding a few environment variables. ANDROID_HOME, JAVA_HOME, AND ANDROID_NDK_HOME
Also ran the sdkmanager —licenses from the sdk folder and accepted all the agreements.
Some of the examples from ovr_sdk_mobile_1.31.0 don’t produce errors, but they don’t work either when I press play, and I don’t why?
This is a long post but getting everything setup correctly seems like a long process. Any help in making this simple and getting going is greatly appreciated. And hopefully this post can be a great place to get started step by step and complete
I’m interested in developing applications and games for Oculus Quest
Perhaps this thread can be a resource for myself and others in the journey of oculus quest development.
I’ve participated in 3rd party development for a few different softwares and none so cumbersome as this one. So I’d imagine I’m not the only one to struggle with this one.
I would prefer to develop for the oculus quest using the natively.
I’ve downloaded and installed over 20gigs of mobile sdk, android sdk, android studio, microsoft sdk 8.1, trying to get any of the examples to build and run successfully.
Using the android studio at first it was having license not accepted issues. I was able to fix that by adding a few environment variables. ANDROID_HOME, JAVA_HOME, AND ANDROID_NDK_HOME
Also ran the sdkmanager —licenses from the sdk folder and accepted all the agreements.
Some of the examples from ovr_sdk_mobile_1.31.0 don’t produce errors, but they don’t work either when I press play, and I don’t why?
This is a long post but getting everything setup correctly seems like a long process. Any help in making this simple and getting going is greatly appreciated. And hopefully this post can be a great place to get started step by step and complete
2 Replies
- bluoppVRHonored Guesthere is my latest error, and I'm not sure how to fix
- bluoppVRHonored GuestABIs [arm64-v8a,armeabi-v7a,armeabi] set by 'android.injected.build.abi' gradle flag contained 'ARMEABI, ARMEABI_V7A' not targeted by this project.
This is the error I get when trying to build and run
VrHands
VrInput
VrSampleBase
from the ovr_sdk_mobile_1.31.0 samples
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