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bluoppVR's avatar
bluoppVR
Honored Guest
6 years ago

Getting Started

Hello

I’m interested in developing applications and games for Oculus Quest

Perhaps this thread can be a resource for myself and others in the journey of oculus quest development. 

I’ve participated in 3rd party development for a few different softwares and none so cumbersome as this one. So I’d imagine I’m not the only one to struggle with this one.

I would prefer to develop for the oculus quest using the natively.
I’ve downloaded and installed over 20gigs of mobile sdk, android sdk, android studio, microsoft sdk 8.1, trying to get any of the examples to build and run successfully.

Using the android studio at first it was having license not accepted issues. I was able to fix that by adding a few environment variables. ANDROID_HOME, JAVA_HOME, AND ANDROID_NDK_HOME 
Also ran the sdkmanager —licenses from the sdk folder and accepted all the agreements.

Some of the examples from ovr_sdk_mobile_1.31.0 don’t produce errors, but they don’t work either when I press play, and I don’t why?

This is a long post but getting everything setup correctly seems like a long process. Any help in making this simple and getting going is greatly appreciated. And hopefully this post can be a great place to get started step by step and complete

2 Replies

  • bluoppVR's avatar
    bluoppVR
    Honored Guest
    ABIs [arm64-v8a,armeabi-v7a,armeabi] set by 'android.injected.build.abi' gradle flag contained 'ARMEABI, ARMEABI_V7A' not targeted by this project.

    This is the error I get when trying to build and run
    VrHands
    VrInput
    VrSampleBase

    from the ovr_sdk_mobile_1.31.0 samples