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gkapellmann
6 years agoHonored Guest
Hand physics Capsules not following the fingers
Hello, So I have a working project with the new version 13, when I tick "Enable Physics Capsules" in OVR Skeleton script, inside the OVRHandPrefab, the capsules behave wired. So, as soon as the...
Hassan_K
2 years agoProtege
Thanks all for the thread and raytsang1120 for sharing the solution. Does anyone know if there's a built-in solution with the OVR tools though?
I think we have a new challenge now: the move to package-based SDKs. I'm excited about that change, but I think it creates a problem with the solution above that directly edits the OVRSkeleton file. For me, that's in the SDK packages and part of the Unity Package Cache so I believe any edits to the file will be overwritten. I believe the solution above could still work if we clone and overwrite the package, but has anyone found a solution within the OVR framework?
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