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gkapellmann
6 years agoHonored Guest
Hand physics Capsules not following the fingers
Hello, So I have a working project with the new version 13, when I tick "Enable Physics Capsules" in OVR Skeleton script, inside the OVRHandPrefab, the capsules behave wired. So, as soon as the...
Hassan_K
2 years agoProtege
I believe I've found a built-in solution. The Interaction SDK has a new solution to render capsules. Link: https://developer.oculus.com/documentation/unity/unity-isdk-hand-physics-capsules/
The attached image shows: I attached "HandPhysicsCapsules" to a hand within OVRHands then linked the object references In-Editor based on best guesses and what I saw in the "HandVisual" component on OVR[Left/Right]HandVisual.
Not Shown: I also unchecked "Enable Physics Capsules" on the OVRHandPrefabs (it seems the Interaction SDK takes care of the solution separately).
I'm still testing, but I believe this might work, seems to be supported within the tooling itself, and does not require changes to package code.
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