Forum Discussion
gkapellmann
6 years agoHonored Guest
Hand physics Capsules not following the fingers
Hello, So I have a working project with the new version 13, when I tick "Enable Physics Capsules" in OVR Skeleton script, inside the OVRHandPrefab, the capsules behave wired. So, as soon as the...
raytsang1120
5 years agoExplorer
I fixed this issue by adding 2 lines here:
OVRSkeleton.cs
private void FixedUpdate()
...
if (capsuleGO.activeSelf)
{
capsuleGO.SetActive(false); //Added by Raymond Tsang
capsuleGO.SetActive(true); //Added by Raymond Tsang
capsule.CapsuleRigidbody.MovePosition(bone.position);
capsule.CapsuleRigidbody.MoveRotation(bone.rotation);
}
OVRSkeleton.cs
private void FixedUpdate()
...
if (capsuleGO.activeSelf)
{
capsuleGO.SetActive(false); //Added by Raymond Tsang
capsuleGO.SetActive(true); //Added by Raymond Tsang
capsule.CapsuleRigidbody.MovePosition(bone.position);
capsule.CapsuleRigidbody.MoveRotation(bone.rotation);
}
- totomobile4 years agoHonored Guest
Thanks so much for the fix. Could have easily wasted hours on this. And why is this not fixed in 2022 still??!
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