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stevenbrent's avatar
stevenbrent
Honored Guest
6 years ago

Hand Tracking Sample Scene: Hand texture issue

Hi -- I've followed the instructions in the Quest developer docs to successfully build and run the HandsInteractionTrainScene from the latest Sample Framework. The app runs fine, all interactions are great -- only issue is that the hand's textures look trippy in a bad way, flickering like mad, as shown below.

I haven't modified anything in the sample scene beyond what's in the instructions and I'm sure it's an easy fix. Thanks for any suggestions.



2 Replies

  • I think you should be able to fix it if you delete the both OvrHandPrefab from LeftHandAnchor and RightHandAnchor under the OvrCamerRig in Hierarchy panel.

  • Hanabear said:

    I think you should be able to fix it if you delete the both OvrHandPrefab from LeftHandAnchor and RightHandAnchor under the OvrCamerRig in Hierarchy panel.


    @Hanabear -- thanks, that worked! In retrospect, it makes sense that the OVRHandPrefab models would clash with the Hand prefabs used by the sample script. I appreciate your help.