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nirharpaz's avatar
nirharpaz
Explorer
7 years ago

hands not responding as expected on oculus Quest

hello
I'm trying to develop an app to Oculus Quest yet i encounter many issues on the way.
the app basically consist of a room and teleportation.
the issue i encountered happens both on unity 2018.3.12 and 2019.1.8.

I created an app that did work as expected before on Quest using Oculus integration v1.35.
however, when re-exported and installed to a brand new Quest device:
1. teleportation that worked before refuse to work
2. pressing a button on 1 controller hids the other one from view.
3. hands movement is limited
4. even though target devices is set to Quest, i still (on v1.35) see the controller of oculus go

5. it only happens when exporting to quest, on rift it works just fine.

things I tried:

1. Start a new project from scratch:

followed the standard tutorial and documentation like those
https://www.youtube.com/watch?v=qiJpjnzW-mw&t=1s

https://developer.oculus.com/documentation/quest/latest/concepts/book-unity-gsg/

could not see the hands at all, and no teleportation was implemented, it is said that there is a bug in current v1.39
https://forums.oculusvr.com/developer/discussion/79144/hands-not-showing-up-with-localavator-unity

2. I tried to use both the unity OVR assets and the following plugins
https://assetstore.unity.com/packages/tools/input-management/vr-movement-system-for-oculus-47292

https://assetstore.unity.com/packages/tools/input-management/vr-arc-teleporter-61561
and in all 3 encountered the same issue.

did anyone encounter any issue similar to what's described?
as some test, (since i do not have another quest)
i exported a build and sharing here.
please comment if you have tried it and it workd fine on your quest or not
https://www.dropbox.com/s/uvcmhyar2qljb19/k14.apk?dl=0

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