Forum Discussion
nirharpaz
6 years agoExplorer
hands not responding as expected on oculus Quest
hello I'm trying to develop an app to Oculus Quest yet i encounter many issues on the way. the app basically consist of a room and teleportation. the issue i encountered happens both on unity 2018....
nirharpaz
6 years agoExplorer
hi
update 1:
if hands don't appear at all, its because Oculus integration 1.39 is buggy
revert to 1.38
https://developer.oculus.com/downloads/package/unity-integration-archive/
second:
thanks to all the helpers.
the problem is that the latest firmware update added GO controller support and defaulted it.
so Quest controllers begun appearing as GO
the trick was to copy the AndroidManifest to Assets/Plugins and edit it properly to specifically define the correct settings.
you can see the recommended changes here
https://developer.oculus.com/documentation/quest/latest/concepts/mobile-native-manifest/?fbclid=IwAR3AgasGPJFVGsz7lyzfJNfuTB8R1FOg88Quq8YZz67eQlwEFvgEMDGjSdo
update 1:
if hands don't appear at all, its because Oculus integration 1.39 is buggy
revert to 1.38
https://developer.oculus.com/downloads/package/unity-integration-archive/
second:
thanks to all the helpers.
the problem is that the latest firmware update added GO controller support and defaulted it.
so Quest controllers begun appearing as GO
the trick was to copy the AndroidManifest to Assets/Plugins and edit it properly to specifically define the correct settings.
you can see the recommended changes here
https://developer.oculus.com/documentation/quest/latest/concepts/mobile-native-manifest/?fbclid=IwAR3AgasGPJFVGsz7lyzfJNfuTB8R1FOg88Quq8YZz67eQlwEFvgEMDGjSdo
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