Forum Discussion
DannyDan2468
6 years agoProtege
Handstracking equivalent for GetLocalControllerVelocity
Hi,
I'm wondering how one can check the velocity of the hands when using the Quest Handtracking. For the right touch controller I use GetLocalControllerVelocity(OVRInput.Controller.RTouch). I tried it with GetLocalControllerVelocity(OVRInput.Controller.RHand), but the values are always 0 when moving the hand. Anyone knows how to get the velocity and is it possible at all?
Danny
5 Replies
- AcolomerHonored GuestHi Danny,Did you solve it?
- DannyDan2468Protege
Acolomer said:
Hi Danny,Did you solve it?Hey Acolomer,no, I havent solved it and I think the SDK doesnt provide these values for handtracking.Danny - philip_gHonored GuestHi, I'm interested in this too. Is there anyone from Oculus that might know if there will be access to hand tracked velocity?
- MusztiProtege
I need a solution too...
- omer.akyolExplorer
For Unity, there is a "HandRANSACVelocityCalculator" prefab which can be used to measure the hand velocity.
You may see an example usage in TransformerExamples scene in "Meta XR Interaction SDK OVR Samples".
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