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DannyDan2468's avatar
6 years ago

Handstracking equivalent for GetLocalControllerVelocity

Hi,
I'm wondering how one can check the velocity of the hands when using the Quest Handtracking. For the right touch controller I use GetLocalControllerVelocity(OVRInput.Controller.RTouch). I tried it with GetLocalControllerVelocity(OVRInput.Controller.RHand), but the values are always 0 when moving the hand. Anyone knows how to get the velocity and is it possible at all?

Danny



5 Replies


  • Acolomer said:

    Hi Danny,
    Did you solve it?



    Hey Acolomer,

    no, I havent solved it and I think the SDK doesnt provide these values for handtracking.

    Danny
  • philip_g's avatar
    philip_g
    Honored Guest
    Hi, I'm interested in this too. Is there anyone from Oculus that might know if there will be access to hand tracked velocity?
  • For Unity, there is a "HandRANSACVelocityCalculator" prefab which can be used to measure the hand velocity.

    You may see an example usage in TransformerExamples scene in "Meta XR Interaction SDK OVR Samples".