Forum Discussion
volkerku
5 years agoExplorer
handtracking annoying System Gesture
I was wondering if it is possible to disable the hand-tracking System Gesture (open palm towards the headset to bring up the Oculus universal menu) for Quest in Unity. This function interferes with my custom hand-tracking UI, as I'm using finger pinching.
I tried the Focus Aware setting in the OVR Manager, but it always comes up. My user can switch back to controllers (by picking them up) to activate the Universal Menu if needed. But for my application, the hand UI does not work with the system gesture active.
I tried the Focus Aware setting in the OVR Manager, but it always comes up. My user can switch back to controllers (by picking them up) to activate the Universal Menu if needed. But for my application, the hand UI does not work with the system gesture active.
I'm using Unity 2019.4 and the latest Oculus Integration package.


2 Replies
- airmouseProtege
Pinch gestures are cumbersome for many apps, why are they not able to be disabled in the device settings? Also now in latest updated they piled a bunch of buttons on the left hand that instantly respond to pinch, makes the Quest 2 an immersion killer. I mean who want's forced gestures anyways? I am the type to grab a controller, but is everyone supposed to just accept some useless gestures feature that makes the Quest very annoying?
- DingenonmaExpert Protege
Still not possible?
This is so annoying and breaking so much the inmersiveness and peace of mind.
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