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kaberikram's avatar
kaberikram
Honored Guest
2 years ago

How can i get the semantic classification to work?

 

 
        OVRSceneAnchor[] sceneAnchors = FindObjectsOfType<OVRSceneAnchor>();
        OVRSceneAnchor floorAnchor = null;
        if (sceneAnchors != null)
        {
            for (int i = 0; i < sceneAnchors.Length; i++)
            {
                OVRSceneAnchor instance = sceneAnchors[i];
                OVRSemanticClassification classification = instance.GetComponent<OVRSemanticClassification>();
 
                if (classification.Contains(OVRSceneManager.Classification.WallFace) ||
                    classification.Contains(OVRSceneManager.Classification.Ceiling) ||
                    classification.Contains(OVRSceneManager.Classification.DoorFrame) ||
                    classification.Contains(OVRSceneManager.Classification.WindowFrame))
                {
                    Destroy(instance.gameObject);
                }
 
This is the code snippet from world beyond, it works for the version of initial unity they used, but when i try to create new project with the latest sdk v54. this code doesnt work?
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