Forum Discussion
BlenderAlien
2 years agoExplorer
How do you use Unreal Engine Dynamic Shadows?
So I've been struggling to get some dynamic shadows running on my Unreal 5.2.1 project, and I really want to use at least a few of them in my horror game, especially since the Quest 3's GPU is appr...
Amb8
1 year agoHonored Guest
Yo yo, Necropost, but I've found something that somewhat works on UE 5.3 and hopefully this helps for future ppl stumbling upon this post.
the fix is to turn on exclusively CSM shadow in you projectand this is how you do it.
- Go to your world settings, set this setting
- then on your project settings set all these settings
- Finally add a directional light into your scene and change these settings
- you can play around with some of these values, the one you strictly need is for it to be movable. shadow distance is a bit weird, if you set it too high shadows close to you becomes so blurry you can't see it, turn it too low and you can't see shadows too far from you.
in Combination with some static lighting it looks ok. Just bear in mind that for whatever reason all the scalability settings are stuck on low on the quest 3 so you're stuck with low quality lighting. But Hey! Quest 3 don't seem to care having these settings on and you do end up with a half decent result.
End Result:
- user_7955371393122961 year agoExplorer
yes but dynamic spotlight shadows still not working?
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