Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
kobe972's avatar
kobe972
Explorer
4 years ago

How to avoid passing through of inputOVR hands in oculus integration?

I applied rigidbody withoud kinematic to hand visual and objects, and I also modified the script HandPhysicsCapsules to change the kinematic of the rigidbody component of generated capsule colliders to false. However, when I ran the demo, hands themselves can't pass through but they can pass through objects(though objects also interacts with hands, i.e. they are hit and moved).And when I hands were put on the table and move down, it just passed through the table instead of stucking on the table.
No RepliesBe the first to reply