Forum Discussion
plyrek
6 years agoProtege
Integration 1.38 OVRPlayerController seems to be buggy. I am getting pushed around!
There may be bugs in the OVRPlayerController script in the 1.38 Integration or possibly in how it integrates with the required Unity CharacterController component. There were lots of problems with get...
mouse_bear
6 years agoRetired Support
You may want to increase the "Fixed Timestep" value (within the Unity editor, under the Edit -> Project Settings -> Time menu) to match the max framerate of your device. This value determines the rate at which your physics objects update; this is set to 0.2 as default within Unity (50Hz). You can refer to the following chart to determine which values to enter based on device:
50Hz (Default) = 0.2
60Hz (Gear VR) = 0.0167
72Hz (Quest/Oculus Go) = 0.0138
80Hz (Rift S) = 0.125
90Hz (Rift) = 0.0111
This not only makes the physics within your experience smoother, but it also solves the issues around teleporting.
50Hz (Default) = 0.2
60Hz (Gear VR) = 0.0167
72Hz (Quest/Oculus Go) = 0.0138
80Hz (Rift S) = 0.125
90Hz (Rift) = 0.0111
This not only makes the physics within your experience smoother, but it also solves the issues around teleporting.
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