Forum Discussion
Bitwaker
1 year agoProtege
Kiosk mode or "at least" a way to disable system menu gestures?
We are developing applications that will not be released on the Meta store. These include utilities and tools for other teams to use, as well as games intended for dedicated contests where users are required to remain within the app (and again... I'm not talking about apps available on the store but apps that our final clients will use in they HQ or physical stores to show off their products).
Based on my understanding, many other developers are making similar requests. Is there a possibility to hide the system menus for the 'hand tracking' mode? Additionally, are there plans to introduce a 'kiosk' mode?
12 Replies
- BastiaanGriselHonored Guest
We also really need this for our enterprise applications. Clients are confused enough with VR as-is and we want to prevent any friction that takes them out of the experience.
Question: do the custom launchers of ArborXR or ManageXR maybe solve this?
- kaicentHonored Guest
they dont solve this, they will just take you to a custom kiosk menu where you can set a boundry etc if you have the admin password.
we need a way to completly remove that button. i go even further, we need a way to remove all meta features and have it be a normal operating system that doesnt want you to be a part of the meta horizon universe and just serves as a solid VR OS.
- ilhuangHonored Guest
2025 and this issue still persists. This makes it very annoying to develop and work with hand first interactions...
- lucajungeExplorer
Yes, this is still a major pain point for low-maintenance use-cases like art installations or museum exhibits.
Evenr third party solutions like ArborXR are just overriding events to throw you back into your specified kiosk app and even they can't disable the menu button(s)
- evgeny.oculusProtege
Very demanding feature. +1
- kaicentHonored Guest
Well, Meta just really wants you to pay per device per month. make a software switch a premium feature.
i did an app for a exhibition many years ago. i was able to run it with Arborxr. then something changed. all 6 devices where not working anymore and meta introduced the shady buisness practice as a subscription.
i found a workaround by disabling the VR shell, oculus home completly and then rely on batch files to launch the app again after a reboot but with the latest update the quest just gets stuck while booting.
i dont know why meta on one hand is all open source and stuff (looking at llama) and then they manage VR like this.
the meta horizon OS is just a modified version of Android wich is open source by the way.
we are not asking for root access, all we want is the ability to modify and edit the system as much as possible to be able to develop what we want and to be able to show our development to potential customers and the general public without the need of a personal guide for everyone. if you (meta) wants more people in VR and in your universe why are you making it hard for developers and potential buyers of your devices?as it is right now i will never tell customers to go for VR since it is to much to manage and the experience will
never be seamless. i really hope androidXR does things different and VR will finally be a seamless experience for exhibition visiters and retail.
- marcocarlo88Honored Guest
so there is no solution for this?
- DevPWExplorer
+1 on this issue... We really need to disable this default gesture, since it will break our hand-tracking based system. A quick menu button could be just the power button, or a double tap on the side of the hmd, but not the current pinch gesture 😞
- BehtomHonored Guest
+1 I really need to remove this feature for our use purposes.
- jakoblacourHonored Guest
Meta’s refusal to provide a real kiosk mode is a failure of vision. This is not a niche request - it’s a baseline requirement for anyone creating serious VR experiences. The fact that accidental hand gestures can instantly disrupt or ruin an installation or performance is unacceptable.
Forcing developers and producers onto third-party MDMs is a clear refusal to take responsibility. It shows Meta is content to outsource the problem while creators, educators, and businesses pay extra and gamble on fragile workarounds. It is absurd that a company claiming to lead the future of XR cannot deliver the basic ability to lock a device to an experience.
The message is clear: Meta is designing only for casual consumers, not for professionals who push the medium forward. Until you give developers direct, native control over system menus and gestures, Quest will remain a toy, not a reliable tool.
- jakoblacourHonored Guest
I want to be absolutely clear. This is not a secondary issue. By refusing to give creators real control, Meta is actively sabotaging the future of its own platform.
Hand tracking, multiuser setups, and co-location are not gimmicks. They are the foundation for meaningful shared VR. Right now they are rendered fragile and unreliable because the system itself cannot be locked down. Every accidental gesture or menu pop-up is a reminder that Quest is built for casual play, not serious creation.
This is precisely why the field often feels inaccessible and esoteric. It is not because creators lack vision. It is because Meta refuses to fix the fundamentals. If another company steps in and solves this problem properly, creators will abandon Quest without hesitation. Billions invested will not matter if the people building the future can’t trust the tools.
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