Forum Discussion
LordSair
4 months agoMHCP Member
Large map building&texture help
Hello,
I'm new in Horizon Desktop App, started creating few things. I have 2 questions that needs your helps.
- Is it better to parent+stack everything into a single Asset after I finish building some objects? For performance issues, because my world itemwise only %3 but almost %70 in vertex limits. How can I reduce this vertex usage?
- I cannot adjust textures. I'm creating one, inserting into my floor, but all the stones on the floor are so big that doesn't look realistic. I want to pattern to repeat itself in a smaller scale.
Thank you for your helps
1 Reply
- 4tothefloorMeta Employee
Hello there!
I understand that you have some questions about performance and textures within your world. I'll attach some of our documentation below that goes over world capacity, as well as performance best practices that may be able to answer your question about vertex usage. Regarding the issue with your floor textures, you may find the last article I linked below helpful, as it goes over importing images and adding texture animations.
Hopefully you found some of that helpful, and feel free to let me know if you have any other questions!
World Capacity dialog: https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/getting-started/world-capacity
GPU Best Practices: https://developers.meta.com/horizon-worlds/learn/documentation/performance-best-practices-and-tooling/performance-best-practices/gpu-best-practices
Meta Horizon CMI & TypeScript API 2.0: Import Images & Add Texture Animation: https://developers.meta.com/horizon-worlds/learn/documentation/mhcp-program/community-tutorials/meta-horizon-cmi--typescript-api-20-import-images--add-texture-animation-G
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