Forum Discussion
Arideus
4 years agoExplorer
Loading Test Build over 2GB doesn't work - How to package game so it can have bigger size?
Noticing when finishing up our last levels that the builds no longer work after loading onto Quest. Seems to be a threshold after 2GB, but I see so many games above 2GB in the store. Curious how we can test our full game builds and package this correctly to be able to work on the quest 2 headset, our game will be around 2..8GB at the finish.
Thank you in advance
best,
Phil
Turned on Split Binary , didn't work with sidequest load, but when doing a build and run with cable it worked! Thanks for the help
7 Replies
- Woody3DExpert Protege
THere is a checkbox in Project Settings that says 'Allow OVersized APKs or something like that, Probab'y in Android/Advanced APK section...
Allows games bigger than 4GB...
- ArideusExplorer
Thank you very much for this reply, Is this within Unity or the quest 2 has a setting?
- Woody3DExpert Protege
I thought it was an Unreal Engine forum and was answering regarding on Unreal, but the 4 GB limit is a common Android problem so Unity too probably has a checkbox in the Android or Android SDK project settings! It will say over 4 gigs or it might say for a large or oversized files.
- ArideusExplorer
Turned on Split Binary , didn't work with sidequest load, but when doing a build and run with cable it worked! Thanks for the help
- jagersyHonored Guest
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