Forum Discussion
Anonymous
6 years agoMatching virtual location with physical location
I’m looking into creating an installation using the Oculus Quest in a physical space which can be explored. I will accurately model the physical space with the intention of matching up the virtual and physical locations such that the user will be able to touch the physical walls of the space (among other things) and they will match up perfectly with the virtual space.
I saw something similar at Oculus Connect 5 with the Dead and Buried Arena.
My question is how to go about ensuring that the virtual and physical spaces are perfectly in sync? Is there some method involving markers in the physical space? If tracking gets lost due to obstruction of the HMD at some point, how to ensure that proper tracking and synchronisation is regained?
Has anyone done something like this? Or does anyone know how they achieved in in Dead and Buried Arena?
I saw something similar at Oculus Connect 5 with the Dead and Buried Arena.
My question is how to go about ensuring that the virtual and physical spaces are perfectly in sync? Is there some method involving markers in the physical space? If tracking gets lost due to obstruction of the HMD at some point, how to ensure that proper tracking and synchronisation is regained?
Has anyone done something like this? Or does anyone know how they achieved in in Dead and Buried Arena?
4 Replies
- P1exelHonored GuestIm am looking for something similar too i know its called Inside out tracing, how do you get spatial map to work I can't find any documentation on it
- AnonymousSince posting my question I’ve found a few more details about it. This is a good overview of the tech involved in the demo at OC5: https://developer.oculus.com/blog/playing-with-the-future-mixed-reality-and-arena-scale-gaming-at-oc5/
It involves a co-location API, which is apparently part of the platform SDK but not publicly available yet. We are planning quite a large project so I will be approaching Oculus directly to see how we can get this working, since I don’t think there’s an easy way to do it without their help right now. - P1exelHonored GuestYah i texted them got the same response but I know that some people have done it I was at one a couple of days ago its insane how much more fun it is (It was not done by an oculus team)
- P1exelHonored GuestI found something on it also can't post a link yet tho
it's from upload vr .com they found some code referencing the colocation API
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