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0xMaty
3 years agoHonored Guest
Meta Quest 2 Controllers Acceleration
Hello,
I'm trying to access linear and angular acceleration of Meta Quest 2 controllers.
Here's the code I'm using:
OVRInput.GetLocalControllerAcceleration(OVRInput.Controller.RTouch);
It always returns vector with all components set to 0 for both controllers.
The velocity/position works well.
I'm using Oculus Integration package v47.0 and Unity 2021.3.17f1.
3 Replies
- Monsieur_DHonored Guest
Exactly the same for me. I have tried with link and in build. Same result. All the time acceleration = (0, 0, 0). Position and velocity are okay. I have also tried to get the headset acceleration with OVRManager.display.acceleration. Same result.
Maybe we have something misconfigured ?
My project configuration :
Unity v2022.2.5f1, Oculus Utilities v1.81.0, OVRPlugin v1.81.0, SDK v1.0.25.
- ParzivalhecfeHonored Guest
Hi, I have the same problem. Did you manage to solve it?
- BlackRenExplorer
Hi,
This is not a new issue. I get correctly all oculus features in Unity 2020 projects, but since 2021, all returned accelerations are (0,0,0). I'm currently preparing a bug report, since my project needs all device accelerations (linear, angular).
My only solution for you at the present time is "Get back to Unity 2020".
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