Forum Discussion
Aaronzeller
1 year agoHonored Guest
Meta Quest Pro Eye Tracking Enabling Issue
I am working on an application that retrieves the eye position of a user by using collision of a surface with the OVRGazeRay. I was able to make it work and could retrieve the data points over the m...
adityaspt
11 months agoExplorer
Hi Aaronzeller
Did you find why this was happening?
I am seeing this issue too where the property OVRPlugin.eyeTrackingEnabled is always false.
I have eye tracking working in my project, I am able to send out debug rays out of both eyes and display small sphere at the collision point.
But I wanted to use this OVRPlugin.eyeTrackingEnabled property as a check before using my code. It always gives back a false value. So I stopped using it.
te.901166
10 months agoHonored Guest
May I ask if you have solved the problem? I have the same issue as you. It seems that there is a problem with eye movement configuration in Unity
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