Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
blobworks's avatar
blobworks
Explorer
4 years ago
Solved

More unique active users than copies sold by nearly 30%?

Hello, I'm noticing something strange recently where I have nearly 30% more lifetime unique users than I have copies sold, should I be worried? Anyone knows how this may be possible? I've given out keys before, but fewer than 10 and from my understanding that does not contribute to the "copies sold" numbers anyway, even with refunds taken into account, which are less than 3%, I'm struggling to understand where this number could come from. Any insights would be appreciated, thank you! 

  • I worked out the reason for it in the end, as I suspected, it's piracy. Do have a search for your title on Chinese pirate sites, I found mine on 999vr.com 

5 Replies

  • I've also suspected my unique players/day count was much higher than I would've thought

  • My game has 370 copies sold, but the lifetime active unique users are 1300+
    I don't understand it.

    • blobworks's avatar
      blobworks
      Explorer

      I worked out the reason for it in the end, as I suspected, it's piracy. Do have a search for your title on Chinese pirate sites, I found mine on 999vr.com 

    • blobworks's avatar
      blobworks
      Explorer

      My condolences, unfortunately there's really very little we can do about this. The fact that Beat Saber with all the DLCs are on there, so is Superhot etc, if the big boys can't do anything about it, we certainly won't be able to. Wear it as a badge of honour I guess 😉 If it makes you feel any better, it's not technically lost sales, even though these sites are "selling" our games, their audiences aren't able to access Facebook/Meta officially, so even if they wanted to, they wouldn't have been able to buy our games through proper channels anyway.