Forum Discussion
IseTM
2 years agoExplorer
MRUK Create a new Scene
The documentation (Docs Link) says: Using Mixed Reality Utility Kit, the function MRUKRoom.IsPositionInRoom(Vector3 pos) can be used to check whether the camera rig pose is present in the loaded sc...
- 1 year ago
You can use OVRScene.RequestSpaceSetup()
RM1181
1 year agoProtege
In Unreal, using MRUK v64, it is as simple as calling MRUKSubsystem.LaunchSceneCapture(). Sorry, I don't know the equivalent in Unity. But maybe the function is named similarly.
Edited:
Looking at the Unity documentation, it says you should have an MRUK prefab in your scene. I'm guessing that MRUK singleton is equivalent to Unreal's MRUKSubsystem. If so, I'd think you would call something akin to LaunchSceneCapture on that singleton. Hopefully some knowledgeable Unity developers will jump in here and clear things up! 🙂
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