Forum Discussion
VintageGreen
5 years agoAdventurer
*Multiplayer does not work Quest 2 UE4.26?*
Quest 2 - Quest 2 online pool browse and online using BPs Ue4.26 doesn't work. I create session (host) open map listen and on the other headset can see the server and it says there is one player ...
- 5 years ago
Yes I was able to get it working after weeks of troubleshooting and testing and tweaking code.
the solution to getting two headsets working is in this forum post.
It involves getting recent oculus source 4.26.2 and fixing some code and build.
https://github.com/Oculus-VR/UnrealEngine/issues/60#
VintageGreen
5 years agoAdventurer
Join session doesn't work finds wrong map or doesn't see map hosted set to listen.
Headset #1
[2021.05.14-12.16.46:220][ 88]LogBlueprintUserMessages: [VRGameInstance_C_2147482596] Created Session Successful!
[2021.05.14-12.16.46:221][ 88]LogGameMode: Display: Match State Changed from InProgress to LeavingMap
[2021.05.14-12.16.46:221][ 88]LogGameState: Match State Changed from InProgress to LeavingMap
[2021.05.14-12.16.46:221][ 88]LogNet: Browse: /Game/VirtualRealityBP/Maps/map2?listen
[2021.05.14-12.16.46:231][ 88]LogHMD: FSplash::DoShow
[2021.05.14-12.16.46:231][ 88]LogLoad: LoadMap: /Game/VirtualRealityBP/Maps/map2?listen
[2021.05.14-11.24.11:314][815]LogWorld: Bringing World /Game/VirtualRealityBP/Maps/map2.map2 up for play (max tick rate 0) at 2021.05.14-07.24.11
[2021.05.14-11.24.11:315][815]LogWorld: Bringing up level for play took: 0.007358
[2021.05.14-11.24.11:355][815]LogOnlineIdentity: Display: OSS: FOnlineIdentityGooglePlay::GetPlayerNickname
[2021.05.14-11.24.11:356][815]LogOnlineVoice: Oculus: Stopping networked voice for user: 0
[2021.05.14-11.24.11:356][815]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2021.05.14-11.24.11:356][815]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2021.05.14-11.24.11:356][815]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2021.05.14-11.24.11:362][815]LogGameState: Match State Changed from WaitingToStart to InProgress
[2021.05.14-11.24.11:362][815]LogHMD: FSplash::OnPostLoadMap Hide Auto Splash
[2021.05.14-11.24.11:363][815]LogLoad: Took 0.487080 seconds to LoadMap(/Game/VirtualRealityBP/Maps/map2)
Headset #2
[2021.05.12-02.27.18:202][432]LogOnlineSession: OSS: Join session: traveling to 3928780467239151.oculus [2021.05.12-02.27.18:203][432]LogGameMode: Display: Match State Changed from InProgress to LeavingMap [2021.05.12-02.27.18:203][432]LogGameState: Match State Changed from InProgress to LeavingMap [2021.05.12-02.27.18:203][432]LogNet: Browse: 3928780467239151.oculus/Game/VirtualRealityBP/Maps/Map1
[2021.05.12-02.27.18:204][432]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2021.05.12-02.27.21:288][709]LogSlate: Slate User Unregistered. User Index 8
[2021.05.12-02.27.21:289][709]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 [2021.05.12-02.27.21:289][709]LogSlate: Slate User Unregistered. User Index 8
[2021.05.12-02.27.23:906][944]LogSlate: New Slate User Created. User Index 8, Is Virtual User: 1 [2021.05.12-02.27.23:906][944]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 [2021.05.12-02.27.27:738][288]LogOnlineSession: Warning: Oculus: Session (GameSession) already exists, can't join twice
Why is the other headset always joining but trying to load a map that it can't load?
Server browser will show two players in the game, but the headset trying to join does nothing after a while it reloads the default map after it fails to join the wrong map.
The other headset will always see the other headsets ID, Player count set. But it wont see the correct map loaded and hosted and set to listen?
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