Forum Discussion
Krakentanz
4 years agoExplorer
No performance gain with FFR - how is that possible?
Hey there, I'm using Unity (2021.1.28f1, URP 11.0.0) to build (Vulkan, Multi-Pass) for Quest 2. I'm desperately trying to get more perfromance for the application I'm making, as it's not reaching a...
toscofish
4 years agoHonored Guest
Multi-pass? Are you sure? I'd recommend to use Multiview instead.
As for FFR, it simply degrades the rendering on the outer tiles, but it is not very visible on the Quest 2 (on the "vanilla" Quest is very noticeable), in order to see it you have to focus your eyes on the lens borders.
OR you can configure the OVR Metrics Tool to show the FOV level on a graph.
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