Forum Discussion
Krakentanz
5 years agoExplorer
No performance gain with FFR - how is that possible?
Hey there, I'm using Unity (2021.1.28f1, URP 11.0.0) to build (Vulkan, Multi-Pass) for Quest 2. I'm desperately trying to get more perfromance for the application I'm making, as it's not reaching a...
enoch.bradshaw
4 years agoHonored Guest
I am also running into this issue. I have a unity scene with this raymarcher asset and I want to see if FFR can help the FPS enough that this asset can be used for production. I tried with FFR off and then with FFR at HighTop and in both instances the frame rate is around 10 fps. It is barely noticeable, but I can see a slight visual difference and I am using OVRMetricsTool that verifies that FOV is at 4. I am also unsure why this would not have a boost in performance?
I am using Unity2021.2, Standard Render pipeline and all other defaults save for the oculus required settings.
toscofish
4 years agoHonored Guest
Weird.
But truth to be told, we're using Unity 2021.2 and I'm struggling to see the usual FFR artifacts, I suspect something is broken. Can you try it on a previous Unity version? FFR saved our asses on our previous project (our bullet hell shooter YUKI :D).
Now... Raymarching on mobile VR? That's something I'd like to see working..
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