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Fulby's avatar
Fulby
Heroic Explorer
3 years ago

Oculus Data Protection Assessment team says my game's multiplayer needs to use TLS 1.2 - why?

My game (Starfighter Arduxim) is made with Unity and Photon - for multiplayer it copies the Oculus.Platform.Models.User.OculusID field to PhotonNetwork.playerName so player names show up on the in-...