Forum Discussion
korinVR
5 years agoExpert Protege
Oculus Integration 31.0 Passthrough API does not work
Has anyone managed to enable the passthrough function?
https://developer.oculus.com/experimental/passthrough-api/
I've tried the Oculus Integration 31.0 passthrough sample scenes, but I'm getting the error "Failed to initialize Insight Passthrough. Passthrough will be unavailable." OVRManager passthrough related options are enabled. I confirm I'm using Oculus runtime v31 and OVRPlugin 1.63.0, and the experimental system property is enabled.
<uses-feature android:name="com.oculus.experimental.enabled" android:required="true" />
<uses-feature android:name="com.oculus.feature.PASSTHROUGH" android:required="true" />
>adb shell getprop debug.oculus.experimentalEnabled
1
It seems OVRP_1_63_0.ovrp_InitializeInsightPassthrough() fails.
I've just found the Passthough API only works on IL2CPP/ARM64. It might be one of the pitfalls.
I brought confusion by starting this thread, so I wrote a step-by-step guide to build the passthrough scene.
- Create a new 3D template project with Unity 2021.1
- Open Build Settings and switch to Android platform
- Open Project Settings and switch "Color Space" to Linear
- IMPORTANT: And change "Script Backend" to IL2CPP and enable "ARM64" Target Architectures only
- Open Project Settings > Install XR Plugin Management and click "Install XR Plugin Management", enable "Oculus" plugin
- Import Oculus Integration 31.0 (and click "Yes" "Restart" "Upgrade" when dialogs appear)
- Open the "AugumentedObjects" scene in Assets/Oculus/SampleFramework/Usage/Passthrough/Scenes
- IMPORTANT: Select OVRManager and enable "Experimental Features Enabled" and "Passthrough Capability Enabled" (I feel the line "Requires Experimental Passthrough Capability enabled in the project settings" below is a bit confusing)- IMPORTANT: And you need to enable the Quest experimental system property. This property will be reset when you reboot the Quest.
- Open Package Manager and install "Android Logcat" from Unity Registry
- Open "Window > Analysis > Android Logcat" (make sure Quest is connected)
- Select "Tools > Open Terminal" from the top-right button
- Execute "adb shell setprop debug.oculus.experimentalEnabled 1"- Back to Unity and "Build and Run"
Now it should work 🙂
53 Replies
- ArcueidDathemonExplorer
Same thing
- killian.cartelierHonored Guest
Can confirm it doesn't work. Tried pretty much everything and it still fails. Seems to be related with 1.63 Oculus utilities dll.
- kexarExplorer
The same here, seeing black color instead of passthrough. Seeing passthrough only when exiting boundaries.
- 3de3Honored Guest
Same here
- korinVRExpert Protege
Hi, I've solved my problem. It works!
Looks like disabling "Show Splash Screen" causes the passthrough initialization failure. Here is the log.
"Show Splash Screen" disabled
2021/08/12 22:05:10.535 28655 28721 Info OpenXR_Passthrough ------------ xrCreatePassthroughLayerFB -----------
2021/08/12 22:05:10.535 28655 28721 Warn Telemetry [OpenXR_Passthrough] createCompositionLayer failed; -5
2021/08/12 22:05:10.535 28655 28721 Error OVRPlugin Failed to create a passthrough layer with error -1000118000 (Software/OculusSDK/Integrations/OVRPlugin/Main/Src/Util/InsightMrManager.cpp:205)"Show Splash Screen" enabled
2021/08/12 22:06:20.774 28892 28914 Info OpenXR_Passthrough xrCreatePassthroughFB: Created Insight MR Passthrough feature
2021/08/12 22:06:20.774 28892 28914 Info OVRPlugin [Insight MR] Successfully initialized passthrough.- cazforshortExpert Protege
So how did you enable it? Seems enabled by default in playersettings and OVRCameraRig?
How do you do run-time loggins on Quest 2?
- dilmervMeta Employee
I normally use adb under platform tools and logcat which then I use the results by piping to a text file as follows:
C:\Program Files\Unity\Hub\Editor\2019.4.29f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools> .\adb.exe logcat > C:\temp\log.txt
- FectarExplorer
Same here, been trying all de different demo's with no succes!
- FectarExplorer
I haven't, been trying the solution mentioned above, with the splash screen enabled. But no succes.
Still getting "Failed to initialize Insight Passthrough. Passthrough will be unavailable." - FectarExplorer
This page helped me a lot!
https://developer.oculus.com/experimental/passthrough-api/Step 1: make sure the device is expermintal enabled;
adb shell setprop debug.oculus.experimentalEnabled 1
Step 2: Enabled experimental in Unity (this isn't default in the test scenes!!!)
OVRCameraRig -> Experimental Features Enabled and Passthrough Capability Enabled- cazforshortExpert Protege
Yeah no luck there. Even check the mode with getprop. Definitely experimental.
- FectarExplorer
I still haven't had any luck getting the passthrough to work. Hope someone else has a better solution!
- ArcueidDathemonExplorer
Looks like I manage to enable it somehow, recreation of AndroidManifest and one of scene start working.
- cazforshortExpert Protege
You recreated AndroidManifest?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 11 months ago
- 2 months ago
- 5 years ago
- 2 years ago