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kobe972's avatar
kobe972
Explorer
3 years ago

Oculus Integration hand grab not working

I set rigidbody,box collider,hand grab interactable,grabbable,interactable group view and interactable debug visual to a cube. When my hand reaches the cube and grab it, the color of the cube changes, meaning that the cube has detected grabbing behaviour correctly. However, the cube cannot move. The newest integration version has no grabbable variable in HandGrabInteractable, so the Grabbable component is not referenced and useless. Probably it's wrong. How can I fix this? (In the old version, you can drag Grabbable component to the corresponding variable in HandGrabInteractable and the cube moves when being grabbed.

3 Replies

  • Newrona's avatar
    Newrona
    Honored Guest

    I'm having the exact same problem and can't figure out how to get that cube moving. I cannot believe this has gone so long unanswered.

  • mreimer's avatar
    mreimer
    Expert Protege

    My only suggestion is to locate the StonePolyhedron prefab and use that as a basis for what you are doing. I typical unpack the prefab and then add my own mesh under the Visuals and rewire the HandGrabInteractive collider.