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iByte's avatar
iByte
Start Member
3 years ago

Oculus interactions SDK - InteractionRigOVR-Basic Rig - Hands location issue (Unity)

When I place the rig anywhere but 0,0,0 the hands start getting offset by that amount. If I pickup the controllers they show up in the correct place. When i drop them again my hands jump to the offset. The hand circle menus show up in the correct place it is just the hand models and specifically the OculusHand_L and OculusHand_R gameobjects.

 

This is easily reproducible by opening up the BasicGestures scene for example. Move the rig to say -1 on Z and see where you hands end up.

 

I have had this issue with both V39 and V40 of the package

4 Replies

  • iByte's avatar
    iByte
    Start Member

    No one else having this issue or willing to validate/dispute it even is an issue?

  • yep it is an issue if you want to create experiences where the player game object is child node of something that is moving around

    • iByte's avatar
      iByte
      Start Member

      Thanks for confirming - Was also confirmed fixed in the next release of the Interaction SDK