Forum Discussion
blobworks
6 years agoExplorer
Oculus Link and SteamVR clash in Unity?
Thanks in advance for your time. Is there a way of preventing SteamVR from popping up every time I click Play in the Unity editor while working on an OVR project? Currently as a quick(ish) workaround, I uninstall SteamVR every time I need to use Oculus Link in Unity.
I currently only have Oculus added in the XR setting, and only Oculus Integration is added, SteamVR is nowhere within the project. Is there something I could do within a specific Unity project so that SteamVR minds its own business? With it acting as a middleman, localavatar controllers don't show up, and obviously hand tracking doesn't work at all. Once I uninstall SteamVR, both of the above work. Thanks.
I currently only have Oculus added in the XR setting, and only Oculus Integration is added, SteamVR is nowhere within the project. Is there something I could do within a specific Unity project so that SteamVR minds its own business? With it acting as a middleman, localavatar controllers don't show up, and obviously hand tracking doesn't work at all. Once I uninstall SteamVR, both of the above work. Thanks.
No RepliesBe the first to reply
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 16 days ago