Forum Discussion
shreyaskr.2023
2 years agoHonored Guest
Oculus Mixed reality capture issue
I was trying out the Mixed Reality Capture by Meta using Unreal Engine as per the documentation (https://developer.oculus.com/documentation/unreal/unreal-mrc/), and the problem that I'm facing is that the virtual hand doesn't occlude over the physical controller as shown in the picture below.
As per the docs, I have calibrated on the MRC tools application, uploaded the mrc.xml to my app's folder on quest and then imported the .json calibration file on OBS.
How do I get my virtual hands to come on top of the physical controller/hand as I see in the demo videos?
Can someone help me figure this out? Thanks.
1 Reply
- UrbanMr_WigglyProtege
any luck fixing this?
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