Forum Discussion
Rodrigerez
4 years agoHonored Guest
Oculus Multiplayer Features implementation problems with returned data
Currently we are working on the Oculus Multiplayer Features, concretely with the Group Launch, Invite Link, Invite to app... We are using Unity v2019.4.17f1, OculusIntegration v32.0 and OVRPlugin v1....
ahgames
4 years agoStart Partner
hi Rodrigerez did you find an answer on this? I am just investigating the same issue, i.e. getting the list of users in the group or party.
- ahgames4 years agoStart Partner
FYI, I gave up trying to find a way myself and contacted oculus developer support. Of course they could not get any help on direct implementation details, but pointed me to the standard ps-invite page. This page actually states under the "Best Practices" paragraph that "This feature does not provide VoIP or networking solutions. Developers are responsible for providing their own.".
This was then also confirmed via email by oculus developer support:
The link was primarily a general response since I don't have a lot of information on your project and we really can't touch on it. It still means that Group Presence works with Room invites, but you need to provide a third-party multiplayer tool as a mid-way for connecting them.very unfortunate, since I would like to have all oculus group presence and networking in the same ecosystem...
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