Forum Discussion
Corysia
6 years agoExpert Protege
Oculus Quest / Rift Example Unity Project available on GitHub
So many people are having trouble with getting this going, I've started a simple example project. It's not complete yet -- I only just started it. But you're welcome to look at what I've done and how I did it.
I intend to show how to get it working with a Quest and a Rift -- I don't own a Rift S, but I assume it's the same as a Rift, generally speaking.
Again, let me say that I'm not finished. But you can see an early look here.
https://github.com/Corysia/Unity-Oculus-Example
I intend to show how to get it working with a Quest and a Rift -- I don't own a Rift S, but I assume it's the same as a Rift, generally speaking.
Again, let me say that I'm not finished. But you can see an early look here.
https://github.com/Corysia/Unity-Oculus-Example
8 Replies
- bcoyleAdventurerCheers thanks for sharing this! If you added a teleport mechanic I could probably shift to using your template instead of VRTK. I have pretty basic needs when it comes to my little VR demos
- CorysiaExpert ProtegeToday I got the work done for animated hands. These are just your default, pasty-white ghost hands, not the ones from your personal Oculus Avatar. I may do another tutorial on that at a later date.
Tomorrow, I'll hopefully have how to grab objects written up. - CorysiaExpert ProtegeI've finished my example project for the Quest. Next I need to:
- Test my instructions against a Rift
- Try upgrading from 1.38 to 1.40 and see if everything still works.
- CorysiaExpert ProtegeREADME has been updated for 1.40. I haven't updated the project yet, but that's less important.
- CorysiaExpert ProtegeAPK for a 1.40 build is now in the Releases. The project is updated for the Quest. I still need to find the time (or a volunteer) to go thru these steps on a Rift.
- el_jergasExplorerIs this currently working for you? Do you see your hands? Ever since they did a firmware update to the Quest, the Sample Framework scenes have not been working for anyone...
- CorysiaExpert ProtegeI had a lot of trouble with the sample scenes, too, which is why I put this together. Yes, it works for me. It takes me about 10 minutes to go thru the setup (after importing Oculus Integration).
I took screenshots last night, helping someone on Discord who was new to Unity and didn't know where the different things I call out in the README were. I'm going to add them to the project. - el_jergasExplorerThanks a lot! I'll give it a shot.
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