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Anonymous's avatar
Anonymous
6 years ago

Oculus Quest display colours seem off

We are experiencing some issues with the development of our museum for the Oculus Quest. For a true, lifelike representation of paintings, it's vital the colours of the canvasses in-game match the real works. We are satisfied with the way the colours are represented on the Oculus Go, and on the rift, but on the Quest, the colours seem a lot more saturated. Could the displays be that different or does Oculus use some kind of post-processing colour correction? When we made a video capture for demoing purposes on the Quest, the colours seemed more natural than experienced in-headset. This suggests that the display of the Quest has different colour properties. We have been thinking about doing device specific post-processing colour correction but future changes in the Oculus hard/software could cause us to have to redo these every time. We would love a more future-proof solution. Has anyone else had this experience?

8 Replies

  • We've seen the same issues. An easy test is to create a greyscale gradient and display it on each device. On Rift, everything appears without a color cast. However, on Go and Quest, there is a visible color cast to the gradient. I'd describe it as "pink-ish".

    Also, like your experience, when we do a screen capture or recording, the capture doesn't exhibit the cast, leading us to believe that the colors are being modified on the way to the screen or as a characteristic of the display itself.
  • Anonymous's avatar
    Anonymous
    Same issue here, how did you guys end up dealing with it?
  • Has anyone been able to solve this issue? I've been working on medical applications that depend heavily on mostly-red biological materials, which are now heavily blown out on the quest.


  • Has anyone been able to solve this issue? I've been working on medical applications that depend heavily on mostly-red biological materials, which are now heavily blown out on the quest.


    Same exact problem here. Did you find a solution? The color in question (#B51632) becomes almost brown - more weird is the fact that it only happens in one of the scenes...
  • Hey guys ? Did you manage to get this solved ?
    I had the same issue and now checked the "custom color space" option in OVR_Manager. I set it to Quest, and now my colors seem fine !
    Can you test/confirm ?

    Thanks
    • Din0m1te's avatar
      Din0m1te
      Honored Guest

      Thank you bdeschryver, had the same issue and I can confirm changing the color gammut on the OVRManager fixes it.