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dev-test
7 years agoHonored Guest
Oculus Quest entitlement check fail
Hello,
I'm having issues with the entitlement check on the Oculus quest, it always fail.
Yet it's working perfectly on Oculus Go and GearVR.
I'm using the latest OVR SDK integration from Unity asset store; 1.37.
Any idea what's happening here ?
Regards,
I'm having issues with the entitlement check on the Oculus quest, it always fail.
Yet it's working perfectly on Oculus Go and GearVR.
I'm using the latest OVR SDK integration from Unity asset store; 1.37.
Any idea what's happening here ?
Regards,
12 Replies
- beep2bleepProtegeAre you sure it's working on the Go/GearVR? I'm having all calls to all Android platforms fail right now. Including the simple Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback); It returns in less than a second with a failed message of User is in an unrecoverable state. Used 2017,2018,2019 most current OVR integration and older versions both on Go and Quest. It seems like something is really messed up right now.
- dev-testHonored Guest@beep2bleep Yes, we don't have any issues with entitlement check on our Go/GearVR app for sure.
- ssrobincHonored GuestI also having similar issue. Any updates on this matter?
- bmoodyP3ProtegeI have also had an issue with this. Any answer from support?
- bmoodyP3ProtegeI used SideQuest with my Quest and it seems that others who have used SideQuest have also had errors with their entitlement checks: https://www.reddit.com/r/OculusQuest/comments/ccpxiy/sairento_stopped_working_entitlement_check_failed/
I wonder if the two are connected. - JinuOhExplorer@dev-test Did you solve the problem? I am also experiencing same issue on Unreal
- glfmochHonored GuestIm having the same problem too
- Parzival_9Honored GuestI just now had this problem, and it happened before on an account that I spent a LOT of money on. Sidequest apparently isn't so "trusted" after all.
- SplicedDNAProtegeDo you need a different project than Go/Gear to get entitled on Quest?
- OCDUOCUe4Honored GuestCorrect me if I'm wrong, but apparently you need to be an approved Quest developer to be able to publish your Quest app on the release channels, be able to check for entitlement and access platform solutions.
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