Forum Discussion
Zig420
6 years agoProtege
Oculus Quest Social Starter / Platform SDK Unity
Did anyone get working the social start or platform SDK on Oculus Quest using unity? I'm trying to get the matchmaking and rooms working but running into a lot of problems. For example the Social ...
Jattier
5 years agoProtege
No, that's not correct. Here are the instructions from the README:
1. Create a new Unity project.
2. Import the Oculus Integration from the Unity Asset Store. The Oculus Integration contains everything you need to use Oculus Avatar and Oculus Platforms.
3. From the Oculus Dashboard, create an Oculus Rift app and copy the App ID. An App ID is required to use Avatar and Platform features. There must be a build associated with the App ID uploaded to a release channel on the Dashboard for full functionality. The email address associated with your Oculus account must be added to the Users list of the release channel.
4. From the Unity Editor menu bar, select Oculus Avatars > Edit Configuration and place your App ID in the two fields for Oculus Rift App Id and Gear VR App Id.
5. From the Unity Editor menu bar, select Oculus Platform > Edit Settings and place your App ID in the two fields for Oculus Rift App Id and Gear VR App Id.
6. Make sure the prefabs are set correctly. Select the OVRPlayerController object in the scene:
a) Local Avatar Prefab should be set to the LocalAvatar (OvrAvatar) prefab found at Assets > Oculus > Avatar > Content > Prefabs.
b) Remote Avatar Prefab should be set to the RemoteAvatar (OvrAvatar) prefab found at Assets > Oculus > Avatar > Content > Prefabs.
c) From Assets/Oculus/Avatar/Samples/SocialStarter/Assets/Materials, drag Help to the OVRPlayerController’s Rift Material property.
d) From Assets/Oculus/Avatar/Samples/SocialStarter/Assets/Materials, drag GearHelp to the OVRPlayerController’s Gear Material property.
Having a build on a release channel does not mean it has to be approved by Oculus.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
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