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MUVirsabi
6 years agoExplorer
Oculus Quest Unity Increase render Scale
I can't seem to increase the rendering scale of my quest application.
I'm using unity 2019.3.1f1 with URP 7.1.8 - FFR at 3 and MSAA at 4x.
OVR integrations 13.0.
Using renderDoc no matter what I do, the "RTDevcesEyeTextureArray" is constantly at 1216x1344.
If I log the eyeTextureResolutionScale value before changing it starts at 0.5, and the frame after setting it to 1.2 it is set to 1.0.
Where is this setting being controlled?!
Also, how can I increase the resolution to match the actual screen resolution? The screens are 1600x1440 per eye while the rendering is done at 1216x1344 per eye- the aspect ratio is different so it's hard to just increase the scale factor...
I'm using unity 2019.3.1f1 with URP 7.1.8 - FFR at 3 and MSAA at 4x.
OVR integrations 13.0.
Using renderDoc no matter what I do, the "RTDevcesEyeTextureArray" is constantly at 1216x1344.
- I've tried setting the render scale in the RP-asset.
- I've tried setting the OVRManager to use adaptive resolution and then just setting the min and max render scales to 1.2.
- On the camera I've ticket Allow Dynamic Resolution.
UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.2f;in a start script without luck.
If I log the eyeTextureResolutionScale value before changing it starts at 0.5, and the frame after setting it to 1.2 it is set to 1.0.
Where is this setting being controlled?!
Also, how can I increase the resolution to match the actual screen resolution? The screens are 1600x1440 per eye while the rendering is done at 1216x1344 per eye- the aspect ratio is different so it's hard to just increase the scale factor...
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