Forum Discussion
Anonymous
4 years agoOculus Shared Spaces
75 Replies
- pixelsonicProtege
I was just trying the version from app lab, but I´m not getting any further than a black environment with a controller screen and some infos. I´ve tried all buttons and also set up a second account on another headset, but I´m not getting anywhere near the demo video environment. So either I´m doing something wrong or the app is not working as supposed to ?
anyone having more luck ?
- Anonymous
This: i didn't know existed
https://www.oculus.com/experiences/quest/4540942155998634?utm_source=applabdb.com
So...
I have downloaded and replicated all steps from:
https://github.com/oculus-samples/Unreal-SharedSpaces
I've replicated this and complied my own build:
https://drive.google.com/drive/folders/1_wp9gGo312XwrEE_XBGCEPHx9uUvMHk6?usp=sharing
I have submitted it for applab approval not knowing they had a build up there.
I've had some weird quirks with getting it working with non Test accounts, (black screen was what i was getting before I had the API platform stuff setup.
When I created test accounts to try this it seems to work fine.
If you'd like to test it out, feel free to try my build, we can coordinate a multiplayer test.
- ConduitXRProtege
Did you need to fully submit the app for approval before it all worked? I’ve added everything required to the dashboard and in editor but I cannot get it past the entitlement check
- pro_zacMeta Employee
No, you do not need to submit for approval.
- Anonymous
I am trying to build my own setup to assimilate Shared Spaces into my game, but I can only get it to work with the primary account. When I use it on the test accounts, it loads but immediately boots them out once the lobby loads in. Any thoughts on what I could be doing wrong?
- Anonymous
So I decided to make another account on my headset and it seems to work on that headset now, but the invites do not seem to go through.
I am just sideloading these games, do I have to have a build to get this to work? If so, can you point me to an Unreal process for uploading a build for testing?
- pixelsonicProtege
I would like to try out the Shared Spaces app, but I´m afraid that it won´t work for me currently. I do have two headsets with different accounts (a Quest 1 and a Quest 2) but none of those work any further or better than what I described. I´m not getting much more than a black environment the UE4 player character that I can control with the touch controllers and a display of the controller with instructions. No matter what I do, I don´t see any option to invite others, I don´t see any doors or anything alike what is shown in the demonstration video. So I guess this is just an app that shows that it can be compiled, but I think it is not supposed to let people really be together.
Maybe I´m doing something wrong, but I really tried a lot and nothing worked...
- Anonymous
That’s actually a funny thing.
AppLab version of SharedSpaces is most probably missing an entitlement check.
AFAIK (but I’m not sure, I’m typing it down so anyone can confirm that), if there’s no entitlement check before using online subsystem, it will fail to login and stuff, tho it will not go from transition map to lobby map as a host. I think Entitlement is somehow not necessary if owner of the device is part of an Organisation (oculus account type for devs). - pixelsonicProtege
Thanks, that´s interesting. So I could perhaps try to put the device in development mode and try again ? I thought I was in development mode anyways, but I´ll double check to see if this is changing anything.
- Anonymous
its not about your device status but your account status. I think Oculus missed EntitlementCheck on that app because they account type is “oculus-meta-dev” and they didn’t need EntitlementCheck for the app to work. AppLab version needs to be updated so it perform EntitlementCheck, it will never work without that.
You can add EntitlementCheck on beginplay in sample project and package it and run on device, you will go past that black screen successfully.
I was not able to connect with anyone yet, I think there’s another problem down the line.
- Anonymous
The app got updated, it's now working fine.
- pixelsonicProtege
Thanks a lot. Yes, I can confirm that this time I´m getting to the space where I can test setup meeting. I´ll test this further in the next days....
- hieudpt14Explorer
Hi, I also build and test shared spaces but it also fails to pass TransitionMap, how can I know event On Login Complete. Can I test it in editor (UE4). 😞
- pro_zacMeta Employee
To run your own build you need to:
Create an app in Oculus developer dashboard
Setup a Photon AppId
Alternatively, you can check out the AppLab version.
- hieudpt14Explorer
Oh My app don't request
I just add:
Wait for review 🙂
- hieudpt14Explorer
Now, I can login and join lobby, I have been setup Data Use Checkup before submit app. But with account Subcribed user have problem when move to other room, invite, show panel.. have I missing something 😥
- ConduitXRProtege
Did you have to fully submit your app for the entitlement check to work? I have added everything required in the dashboard and in editor but am not able to pass the entitlement check.
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