Forum Discussion
vivekrajagopal
3 years agoMember
Oculus Spatial Anchor drifts in the Passthrough space
I’m trying to spawn a Cube as spatial anchor. But after spawning it drifts if I move physically. I’m add OVRSpatialAnchor after instantiating like this, _cube.AddComponent<OVRSpatialAnchor>(); ...
Peter_BIMHoloview
3 years agoExplorer
Hey, did you solve this issue at all? We have just stumbled across the same issue and its currently a blocking issue for us.
vivekrajagopal
3 years agoMember
I’ve got it working. It was a minor thing.
Please go ahead and create a new XML file via Oculus -> Tools in Unity.
You have to update the XML to enable the Spatial Anchors working.
Try it and let me know.
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