Forum Discussion
vivekrajagopal
3 years agoMHCP Member
Oculus Spatial Anchor drifts in the Passthrough space
I’m trying to spawn a Cube as spatial anchor. But after spawning it drifts if I move physically. I’m add OVRSpatialAnchor after instantiating like this, _cube.AddComponent<OVRSpatialAnchor>(); ...
Peter_BIMHoloview
3 years agoExplorer
Sorry can you give me what was included in the XMlL file?
- Sandstedt1 year agoStart Partner
A bit late, but for future devs:
Use the Meta Tools menu in Unity:But it still drifts for me using v69 of the OS and the All-in-one SDK. Did you solve it?
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