Forum Discussion
Silweri
5 years agoExplorer
Optimizing Unity build for Quest/Quest2
I'm new to Quest/Quest2 deploying and I'm wondering what I'm missing here... I have game that I made for Oculus Go and it's just able to run steady 60fps on Go. When I deploy it on my new Quest2, t...
Silweri
5 years agoExplorer
JeffNik said:
I understand the default URP SkyBox and post processing stack are expensive. Have you tried disabling them and see if performance improves?
Thank you for suggestion. Both are already disabled. The project should be pretty good optimized as it runs great on Oculus Go, but I'm mostly wondering if there's something that should be changed specifically for Quest?
Quest 2 has about double the pixels to draw compared to Go, so I understand that it can't be expected to run that much better than Go, but still I would have expected some more..?
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