Forum Discussion
Silweri
5 years agoExplorer
Optimizing Unity build for Quest/Quest2
I'm new to Quest/Quest2 deploying and I'm wondering what I'm missing here... I have game that I made for Oculus Go and it's just able to run steady 60fps on Go. When I deploy it on my new Quest2, t...
JeffNik
5 years agoMVP
From what I hear, the new XR processor should more than compensate for the increased resolution, so I doubt that's your issue. I'm not going to be much more help - I'm pretty much a novice with Unity/Quest. But first thing I do when starting a URP app is replace the SkyBox and disable to post processing, so I thought I'd suggest it. I'd offer to test your project in my environment, but I only have the Quest, not the Quest 2 (yet!)
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