Forum Discussion
Silweri
5 years agoExplorer
Optimizing Unity build for Quest/Quest2
I'm new to Quest/Quest2 deploying and I'm wondering what I'm missing here... I have game that I made for Oculus Go and it's just able to run steady 60fps on Go. When I deploy it on my new Quest2, t...
Silweri
5 years agoExplorer
Here you go. Link to download the build.
Controls are still little buggy as I'm in process to code them again from Go to Quest, but should work fine enough for testing graphics performance. This build is running mostly at 62-64fps on my Quest2.
https://drive.google.com/file/d/1BGBy-g32XIxLymI81B7zt5OaUn1o_ajr/view?usp=sharing
To get you moving:
Left controllers thumbstick: movement, keep pressed to run
Right controllers thumbstick: snap turns
Right controllers primary button (A): keep pressed to show inventory (for grabbing the key ect.)
To find some light, there's flashlight on table that you can grab and while grabbing you can turn it on/off with trigger. Table is 90degrees right from initial position.
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Controls are still little buggy as I'm in process to code them again from Go to Quest, but should work fine enough for testing graphics performance. This build is running mostly at 62-64fps on my Quest2.
https://drive.google.com/file/d/1BGBy-g32XIxLymI81B7zt5OaUn1o_ajr/view?usp=sharing
To get you moving:
Left controllers thumbstick: movement, keep pressed to run
Right controllers thumbstick: snap turns
Right controllers primary button (A): keep pressed to show inventory (for grabbing the key ect.)
To find some light, there's flashlight on table that you can grab and while grabbing you can turn it on/off with trigger. Table is 90degrees right from initial position.
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