Forum Discussion
spacewarper
6 years agoExplorer
OVRGrabbable keeps being flipped on one hand
I am trying to find the way the Hand / OVRGrabber expects my object to be oriented but no matter how I flip it or parent it to other objects, one hand (OVRGrabber) will always give the wrong direction (flipped on one axis). Why does one hand flip the object??? Is it the grip collider's orientation? What am I doing wrong and where can I find some docs on how to prepare an object for being grabbed and NOT flipped?
I am in Unity 2019.10 an using the latest Oculus SDK and the OVRGrabbable objects in my case must have Snap Position and Snap Orientation active. Which means the grabbed object, while grabbed, inherits the gripTrans (transform) values from the grabber hand.
I hope someone from the dev team can point me in the right direction here because I don't see any conversation about this issue around.
Thanks
1 Reply
- spacewarperExplorerSo... turns out that one of the gripTransf has the wrong rotation. It should also be roated 180deg around the y axis.Doing this on the CustomRightHand prefab solved my troubles.
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