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Anonymous's avatar
Anonymous
5 years ago
Solved

OVRInput data only provides numbers in with one decimal

Good morning guys, Right now, we're developing games in Oculus Quest and we would like to output position, velocity, acceleration data for data analysis. However, it appears that the data output fr...
  • kojack's avatar
    5 years ago
    Unity's Vector3.ToString() only displays 1 digit after the decimal point regardless of the actual value. So the values are correct, it's just the string output that is truncating vectors to look neater.

    Try using ToString("F3") instead, that will show 3 digits.