Forum Discussion
Anonymous
4 years agoPassthrough+ without unity
I am trying to get passthrough+ working for a godot app using the OpenXR addon.
I am having a hard time finding any documentation about what steps to implement using OpenXR to activate passthrough+.
Could you provide a minimal C++ example or tell me the relevant steps?
No Replies
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 1 year ago
- 3 months ago