Forum Discussion
tommosaur
5 years agoProtege
Please expose Phase sync in OVRManager or other api call
Overall the Oculus integration (for Unity) is powerful and has a bunch of solid examples and so can be helpful and handy. The problem is the new xr integration setup in latest unity versions which is clunky, cumbersome and longwinded to use and partially incomplete and buggy.
Due to that i (and many others) still use the old integration way with the builtin plugins and easily being able to toggle VR mode with a single toggle in player settings and it overall works much better with the old integration (camera setups and everything).
Now the big issue: The latest addition in the Oculus Integration (in 23.1 i think), phase sync, can only be toggled on when one uses the new (still bad) xr plugin management setup as one can only toggle it in the UI for that. @Oculus: Please expose phase sync toggle in OVRManager inspector or add some other way to enable it in api call to OVRManager or similar and/or make it be toggled on by default. Thanks.
Due to that i (and many others) still use the old integration way with the builtin plugins and easily being able to toggle VR mode with a single toggle in player settings and it overall works much better with the old integration (camera setups and everything).
Now the big issue: The latest addition in the Oculus Integration (in 23.1 i think), phase sync, can only be toggled on when one uses the new (still bad) xr plugin management setup as one can only toggle it in the UI for that. @Oculus: Please expose phase sync toggle in OVRManager inspector or add some other way to enable it in api call to OVRManager or similar and/or make it be toggled on by default. Thanks.
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